AI Insights · Timothy · October 2021
Top 5 Panda Games Applications Performance in Turkey for Q3 2021
Discover the performance of the top 5 Panda Games applications in Turkey during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top Panda Games applications showed varied performance in Turkey across different metrics. Here’s a detailed look at each app’s trends in weekly downloads, revenue, and active users.
Baby Panda's School Bus saw a significant rise in weekly downloads, starting at approximately 16.9K at the beginning of July and peaking at around 27.7K by the end of September. The app's weekly active users followed a similar upward trend, growing from around 32.3K in late June to approximately 45.6K by the end of Q3. In terms of revenue, the app had minimal earnings, with only a few weeks showing some revenue, peaking at $2 in the final week of September.
Baby Panda World : Kids Games experienced a decline in weekly downloads, starting strong at about 29.3K in late June and dropping to around 8.6K by the end of September. Despite this, weekly revenue remained relatively steady, fluctuating between $7 and $32. Active users for this app also saw a decrease, from approximately 345.1K at the beginning of Q3 to around 286.1K by the end.
Baby Panda Care had a mixed quarter. Weekly downloads peaked at around 16.7K in mid-July but declined to approximately 9.7K by late September. Active users also showed a downward trend, starting at about 21.7K and ending at roughly 20.8K. Revenue for this app was negligible throughout the quarter.
Baby Panda's Town: Life saw a decrease in weekly downloads from around 22K in late June to approximately 12.3K by the end of September. Active users also showed a decline, from about 47.8K at the start of Q3 to around 34K by the end. The app generated minimal revenue, with only a single week showing earnings of $1.
Little Panda's Game: My World displayed relatively stable performance. Weekly downloads fluctuated slightly, starting at around 10.4K in late June and ending at approximately 13.1K by the end of September. Active users showed a slight increase, from about 24.3K to around 26.5K over the same period. Revenue for this app was negligible throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.